

Parrying, on the other hand, is essential, as even though individual parries may not give much time, parrying strings of attacks in quick succession will boost the timer considerably. Landing parry or dodge counters isn’t strictly as necessary, but if you throw one out every once in a while, it will still help greatly with the time limit. Even if you don’t hit an enemy with the Quick Beat Hit, you still gain seconds on the clock just by timing it correctly. Early on, using Quick Beat Hits is an especially effective method for keeping the time limit in check. Landing Beat Hits, parrying attacks, activating parry or dodge counters, and finishing fights with a high ranking on your Rhythm Meter all help in increasing the time limit. This obviously isn’t enough time to clear 60 floors’ worth of enemy waves, so your first priority should be to add as many seconds to the clock as you can. When starting off the Rhythm Tower, you only have a measly 30 seconds on the clock.

Hi-Fi Rush: Tips for climbing the Rhythm Tower Focus on building time during the early floors
