

I do think they go a little far in having you scare (and knock over) the comical older man with the cane. The app provides a good context for building the category of rooms of a house as well.ĭo use your judgment of the trailer to consider which of your students would like this app, and whether it might be too scary for some. The process of coaching students to effectively scare the characters will give you the opportunity to model and elicit if/then and causal language, as well as target spatial and positional concepts, in addition to the social cognitive ideas mentioned above. under the covers of the bed or in a box) or behind furniture. In Toca Boo, to achieve a maximum scare, the ghost needs to avoid the family members' flashlights and hide in hotspots (e.g.

Have you ever played hiding games with kids who proceed to hide themselves or items in plain sight? This illuminates, pun intended in the context of this app, problems around perspective taking and "thinking with the eyes" (see the work of the folks at Social Thinking®). Seems a strange concept, but it's loads of fun. This highly interactive app allows you to play the role of a "ghost" and wander a darkened house scaring members of a family. Toca Boca, a studio I have long been a fan of, just released Toca Boo ($2.99), a great app to grab and have some language-based fun this pre-Halloween week. I'm taking a brief break here from talking about calming/regulating apps to discuss the power of a little scare.
